![]() After C++ will be compiled, close Unreal Editor, go to your project’s folder, click on. In pop-up window choose “None” and click on “Create class”.ģ. At first, we need to create any C++ class: in Unreal Editor click “ Add New” → “ New C++ Class”Ģ.To convert, we need to complete the following steps: But we can’t add plugins to “Blueprint Only” project, only to C++ project. Of course, if we want to use a plugin, at first we need to connect it with our project. After small research I chose Socket.io plugin due to its simplicity, clarity and blueprints support. For that reason I decided to use WebSocket technology ( read more about sockets). As I said earlier, we need to keep persistent connection with server to get values regularly, in real time.
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